Width:
3
Width:
The game is 3 tiles wide.
Height:
3
Height:
The game is 3 tiles tall.
Seed Tiles:
, +, -0.01, -0.02, -0.03, -0.05, -0.1, -0.2, -0.3, -0.4, -0.5, -1, -10, -2, -3, -4, -5, -6, -7, -8, -9, 0, 0.05, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 10, 9, Infinity, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, ×, ÷, −
Seed Tiles:
The tiles that appear after each turn are randomly chosen from: , +, -0.01, -0.02, -0.03, -0.05, -0.1, -0.2, -0.3, -0.4, -0.5, -1, -10, -2, -3, -4, -5, -6, -7, -8, -9, 0, 0.05, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 10, 9, Infinity, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, ×, ÷, −.
Math symbols
merge with a number. Precedence is lower than regular merges. They will not merge with a number if that number can merge with another number.
Plus sign (+)
adds 1.
Minus sign (−)
subtracts 1.
Times symbol (×)
multiplies by 2.
Division symbol (÷)
divides by 2.
Tunneling:
on
Tunneling:
A tile can tunnel when it is the first of its kind. When it slides into a wall it creates a new space and then loses its tunneling ability.
Merge Limit:
Infinity
Merge Limit:
An unlimited number of tiles can merge into one tile.
Opposites Annihilate:
on
Opposites Annihilate:
A tile and its negative can merge and will then disappear.
Negatives Merge with Any Positive:
on
Negatives Merge with Any Positive:
Any negative tile will merge with any positive tile, adding the values together. In other words, the negative tile is a subtraction from the positive tile.
Start Tile Count:
6
Start Tile Count:
The game starts with 6 tiles.
Goal:
tile
Goal:
You win when you get a tile with a "" on it.
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